- Inhalt:
- Now that you've rigged your characters, it's time to make them move. Starting from where Modeling a Cartoon Character in Maya left off, George Maestri teaches five simple steps to creating exaggerated cartoon animation in Maya. Using the rig developed in the previous course, he shows how to animate a walk, create a jump, animate changes in facial expression and posture, animate a "zip out" or quick exit, and then show how to finalize and render the complete project. Throughout the course, George touches on animation principles such as squash and stretch, exaggeration, follow-through, and overlapping action.
Titelinformationen
Titel: Animating Cartoon Characters in Maya
Autor*in: Maestri, George
Verlag: LinkedIn
Kategorie: eLearning, Software & Programmieren, Grafik & Video
8003
Exemplare
8003
Verfügbar
0
Vormerker
Max. Ausleihdauer: 180 Tage