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2D Animation: Animal Walk Cycles

2D Animation: Animal Walk Cycles

autor: Connor, Dermot O'

año: 2017

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Capturing the movements of a horse, dog, or other such creature in 2D animation requires an understanding of certain principles and techniques. In this course, Dermot O'Connor explains how to animate four-legged animals as they walk, trot, and run. Dermot compares the anatomy of animals and humans, showing the analogous parts. He also demonstrates the basics of a quadruped walk, explaining how to create the leg positions for the front and the back, as well as how to offset them to create a realistic walk. Plus, learn how to add individual quirks to a run and create cartoony run cycles.

título: 2D Animation: Animal Walk Cycles

autor: Connor, Dermot O'

editorial: LinkedIn

categoría: eLearning, Software & Programmieren, Grafik & Video

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plazo del préstamo: 180 dias