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Rigging a Cartoon Character in Maya

Rigging a Cartoon Character in Maya

autor: Maestri, George

año: 2015

disponible

contenido:
Cartoon characters are known for their exaggerated movement, often created by squashing and stretching the character. In this course, George Maestri shows how to add cartoony squash and stretch to a rig in Maya. He shows how to use Maya's rigging tools to create stretchy joints, flexible torsos, and exaggerated facial expressions. Follow along to learn how to replicate these techniques and bring your own characters to life.

título: Rigging a Cartoon Character in Maya

autor: Maestri, George

editorial: LinkedIn

categoría: eLearning, Software & Programmieren, Grafik & Video

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plazo del préstamo: 180 dias