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Maya: Character Rigging

Maya: Character Rigging

autor: Maestri, George

año: 2020

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contenido:
Rigging is a crucial step in character development and animation. A rig is the interface for your character, dictating how the character moves. Learn how to rig a character from scratch in Maya by following along with instructor George Maestri. George introduces the rules of rigging-good geometry, organization, and controls-and shows how to create joints, constraints, and connections. He then dives into a real-world project, taking a model and building out the skeleton and the leg, foot, body, and hand controls required for effective animation. He also devotes a chapter to FK/IK switching for finer control over arm movement. Finally, learn how to attach a character mesh to your skeleton with the skinning tools in Maya-and take your skills up a notch with a time-saving mirroring technique.

título: Maya: Character Rigging

autor: Maestri, George

editorial: LinkedIn

categoría: eLearning, Software & Programmieren, Grafik & Video

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plazo del préstamo: 180 dias